![]() * NEW Ability: Sleeping (currently you can only pass time at the bed on the starting pier, more bed related functions will be added later on). ![]() * NEW Island - Bigger, better, eventually more filled with content too. New Patreon build! Patreon build: r4.19 Public build: r4.15 PATREON BUILD CHANGELIST: * NEW Conversation System - Tag based system mixed with character based opinion and global renown values. ![]() New Patreon build! Full release of r4.14! Patreon build: Public preview build: Bug form: Sneaking guide: Feedback form: Changelist: * NEW Faelain (kitty) heads * NEW Bodies with added fidelity and smoothness, and hind leg claws * NEW Set of 6 breasts ranging from none and tiny to huge * NEW Penis * NEW Body details (like nose color) dependant on pattern * NEW Movement system with better motion captured animations (Note: Climbing is not yet in) * NEW Eyes (color customization and pupil type will come soon) * NEW Character shader (faster, less complex, prettier) * NEW Fur shader on characters (primarily on tails, ears and cheeks) * NEW Bushy tail * Improved collar fur level of detail (more close up, less further up) * Improved ghost skin fidelity * Improved physical bone performance by reducing number of checks per frame * Added fur to tail icons * Added two more Mythic skin palette colors (Very rare color palette) * Changed naming of Pattern categories (natural, original (characters), and special (unique skins that break the common pattern rules)) * Player names are finally saved Known issues: * Fur appears on act position indicators * Fur on tails is sometimes “left behind” when tail is rotated to extremities * Act position indicators on island block movement * You can drop off the island, and get stuck * NPCs can’t hear you, so they only escape if they spot you * Extra set of claws are sometimes left on island acts xD * Some animations that appear on Island are not fully polished (leg positions, and expressions might not be correct) * Selection of patterns are limited for now, as we had to redo all patterns for new bodies and heads Give a kitty a backrub and a nug for me :3 ~ Ruffleneck Ruffleneck Joined: Fri 9:31 am This basically marks the first year of Hunt and Snare, not the first year it's been available for public, but first year I've been working on it! :3 Ruffleneck Joined: Fri 9:31 am The preview is mostly a Showroom with couple of animations and skins, but more will come soon (including island exploration, which is available in older builds with old heads) :3 Windows / Linux / OSX downloads: Current version: r4.14 SHOWROOM PREVIEW (for Windows, Linux, and Mac) Bug form: Feedback form: Changelist: * NEW: Faelain furry heads * NEW: Improved bodies * NEW: More breast shapes * Small set of skins and animations * Full changelist will come with the full release of r4.14 Known issues * POV cameras do not work * Tail fur partially exposes mesh below and sometimes faces wrong directions * Sometimes tongues are left in odd positions I hope you enjoy it! :3 p.s. Not sure yet! I want to do the core related things first (player is a hunter), and then explore other paths ^^įurry heads showroom preview! In the newest preview build I've finally replaced the heads and improved the bodies of the characters. Effectively, there won't be any story line related stuff in terms of getting captured (at least most likely not, though I'd like to put player through a tribe that just alternates between tribe members and everyone uses the player for their own thing), but they're "lose conditions" as such, you'll get dragged back to the ship by your crew afterwards, or tossed to some "safe" location to continue from ^^ Edit: Whoop! I just realized you asked if player would basically play a prey and there would be npcs that hunt you. you walk wander too close to a wine plant, and it will wrap around you and that's it). bigger prey that can catch and use you instead, and environment hazards (e.g. I want the initial island to be sort of an "easy hunting zone", where you have no dangers, no risks, just stuff to capture, but I want the other islands to have "enemies", e.g. Hunter, or hunted! That is something I'd definitely like to explore at some point. ![]() If I am, excuse me! Will there be player capture/slavery? It would be amazing to have two seperate paths you can take upon starting the game. Kittenzoe Wrote:So I read through the thread briefly and didn't see anything about this.
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